List writing: 1750pt Space Marines + Witchhunters Pt2

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I noticed a small points discrepancy on my last take on this list. I tweaked some things to correct it.

I have also removed the artificer armour and power sword from the Captain, replacing them with a Relic Blade. The 2+ armour doesn’t give any major boost that he doesn’t already have from Feel No Pain (thanks to the Apothecary in the Command Squad), and (just like Feel No Pain) is completely useless vs Power Weapons anyway. The Strength 6 power weapon will be far more useful.

HQ:
Inquisitor Lord w/ Inferno Pistol, Power Weapon, Hammer of the Witches, Purgatus -105
Familiar –  6
2x Acolytes (laspistol + ccw + carapace) – 26
Penitent –  7
Sage – 10
Chimera Transport, turret multilaser, hull mounted heavy flamer – 85

Captain w/ Combi-Melta, Relic Blade -140
5 Command Squad, 2x Plasma Guns, Rhino -180

ELITE:
Callidus Assassin -120
Ironclad Dreadnought w/ Hurricane Bolter, 1x Hunter Killer Missile -145
Vanilla Dread—Multi-Melta, Heavy Flamer -115

TROOP:
10 man Tactical Squad with Flamer, Multi-Melta Sarg has a combi-melta, Rhino -215
10 man Tactical Squad with Flamer, Multi-Melta Sarg has a combi-melta, Rhino -215
5 Scouts, Sniper Rifles, Camo Cloaks, Heavy Bolter (hellfire shells) -100

FAST:
1 Land Speeders with Multi-Melta, Heavy Flamer – 70

HEAVY:
Vindicator w/Siege Shield -125
Predator w/ Auto-Cannon, Heavy Bolter Sponsons – 85