Compound gear ratios are hard to calculate…
It’s been a while since I posted here, but I published my first Play Store app. And support for it has been higher than anticipated. If you’ve already purchased it, thank you kindly for your support Alternatively, you may find the free (though reduced features) … Continue readingHedra – Dice Roller for Android and Android Wear
This small java program will take an OBJ file, and convert it into a vertex Array and UV Array, ready to be used with OpenGL ES. It’s very raw, user un-friendly, and is hardcoded to limit at 100 vertices. But works for me, so feel free … Continue readingJava: OBJ to OpenGL ES Vertex Array Buffer
Screenshot of my latest foray into Android Development. Can’t do anything by a half measure, full OpenGL ES (non library) development.
Google’s Project Glass, the future? I sure hope so 🙂 (Source: https://www.youtube.com/)
It was revealed today that the Nexus One will not be receiving Ice Cream Sandwich. The final death of the device, when Google will no longer update it. The N1 was both my first smartphone, and my first Android. HTC G1 users have said for … Continue readingNexus One, We Hardly Knew Ye
Word in the blogosphere is that Mojang are working in house on a port of Minecraft to Android and iOS. To celebrate, a piece some friends and myself worked on using a private server.
Nice app. You should try it.